Loohan Forums

This bulletin board is associated with the website loohan.com and its blog.
Anyone can read; just hit the Index tab. Permission is required to post. No agents need apply.
Posts in the wrong category will be relocated.

New registrants: if you try to register you will get a message that we are not accepting new members. Due to the limitations of this forum software which is not designed to deal with incessant CIA harrassment, we have no alternative but to disable automatic registration, and then we can't change this automatic message. Your account needs to be created by admin before you can post in the forums. Because otherwise, almost all registrants are CIA sock puppets. To get a forum account you need to send a brief presentation email to loohanforum at gee mail dot com, also suggesting a user name. Then we can enable you manually. But before you even do that, take a look around the forum and my site and decide whether you REALLY WANT to join/post, before you jack us around. Most seemingly genuine people who apply fail to even ever log in once to change their password after we go through the work of creating a membership for them. Then we must quickly delete their account again lest the CIA has intercepted their temporary password. And of the few who do change their password, most still never post. Maybe they realize we are too weird for them, I don't know. They get real quiet, never to be heard from again.

GLOSSARY: Sometimes unusual terminology or abbreviations are used that with some luck you might find defined here.

You are not logged in.

#16 2016-01-21 07:00:53

ndw
Enabled users
Registered: 2014-10-31
Posts: 741

Re: 13, 3's and geometry: the key to "dark side" offense

I'm very curious to know how these spells works
a friend once told me to use a pentagon to remove them but I never tried
I would love to have an orgonite that can break spells...

Offline

#17 2016-01-21 07:42:56

Loohan
Administrator
Registered: 2014-10-31
Posts: 34,686

Re: 13, 3's and geometry: the key to "dark side" offense

NDW, i dunno what you mean by "each spiral is the same dimensions as the other".

Turtle.GreenCoil.jpg

and i doubt that the coil is pivotal to the spell-breaking process.

I dunno much about casting spells. In its simplest form that i can grasp, you contact and feed demons in some way (e.g. torturing an ensouied vertebrate) to provide them with the energy they crave, and in return, they lock their paranormal intent into the target.

But some spells are apparently done with mere incantations, with (or without?) geometry. In many African cults, common plant parts are used somehow.

The way i find spells is i will scan a person's or animal's  pic (or a pic of a mannequin representing them) and i find weird "sticky" energy that sometimes may seem locked into a particular body part but more often is mainly noticed in their aura. If it doesn't dowse as a cord or implant, it's usually a spell (or jinx).
Often there will only be 1 spell or sometimes maybe 2, but usually there will be 3, 6, 9, 13, etc. so i dowse the number (although GCT might be able to handle it without one doing that).

Offline

#18 2016-01-21 16:35:43

Loohan
Administrator
Registered: 2014-10-31
Posts: 34,686

Re: 13, 3's and geometry: the key to "dark side" offense

Anturio wrote:

There's numerous different schools of knowledge to refer to when it comes to spell casting...........

Right. To clarify, i have nothing against good witches, positive magicians, etc. I was talking about evil spells.
I have little knowledge of magic practices, and scant interest in spells other than how to delete the evil ones.
The way i see it "magic" happens to me because i help and protect other good beings, and hence collect a lot of awesome allies. Which help me protect and help other beings.

A high percentage of the spells i have dealt with come from blood rituals.

Offline

Board footer

Powered by FluxBB